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Rick Jones wrote up some rules for Wushu Falkenstein over on RPGnet, which should interest at least a few of my readers. His magic rules are excellent. Also on the topic of Wushu, the author turns out to be a regular poster on RPGnet. And here’s a post on running Exalted with Wushu rules.
I’m still trying to figure out the over the top problem. Here’s another take on it: Embellishments don’t have to be flashy. “I slip through the night, varying the rhythm of my footsteps irregularly, my black suit blending with the shadows, avoiding leaves and other noisy footing.” As a GM, nothing is forcing me to present the players with obstacles which invite flashy solutions — what if the fight takes place next to a sleeping giant?
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http://home.houston.rr.com/justjones/Wushu_notes.htm
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Though the edit cleans things up pretty well.
Jere
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You're right, embellishments don't have to be flashy, and if you wanted a slightly different tone you could either create situations where flying wire fu and thyroid eating wouldn't be useful (the sleeping giant) or you could just agree as a group what tone and genre you're going for (you'll never use Wushu for gritty realism, but you could go, say, "James Bond movie" or "Warner Brothers cartoon" rather than "wacked out anime"). I think you're still going to have a problem with people exhausting themselves, though.
Maybe what Wushu needs is some kind of mechanism for distinguishing between minor and major conflicts, like in Trollbabe or Hero Wars.
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