Dec. 23rd, 2004

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"I used to be a contractor for Apple, working on a secret project. Unfortunately, the computer we were building never saw the light of day. The project was so plagued by politics and ego that when the engineers requested technical oversight, our manager hired a psychologist instead. In August 1993, the project was canceled. A year of my work evaporated, my contract ended, and I was unemployed.

"I was frustrated by all the wasted effort, so I decided to uncancel my small part of the project. I had been paid to do a job, and I wanted to finish it. My electronic badge still opened Apple's doors, so I just kept showing up."

Six months later, Graphing Calculator shipped with new Macs. This is how it happened.

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"Imagine a great metropolis covering hundreds of square miles. Once a vital component in a national economy, this sprawling urban environment is now a vast collection of blighted buildings, an immense petri dish of both ancient and new diseases, a territory where the rule of law has long been replaced by near anarchy in which the only security available is that which is attained through brute power. Such cities have been routinely imagined in apocalyptic movies and in certain science-fiction genres, where they are often portrayed as gigantic versions of T. S. Eliot’s Rat’s Alley. Yet this city would still be globally connected. It would possess at least a modicum of commercial linkages, and some of its inhabitants would have access to the world’s most modern communication and computing technologies. It would, in effect, be a feral city."

Richard Norton of the Naval War College on feral cities, via Future Now. This was written last year; he mentions Iraq with careful obliqueness in a footnote, but I would be somewhat surprised if the piece was not written with Iraq in mind. To follow along at home, apply his feral city taxonomy to Fallujah, Mosul, and Baghdad.

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You know, for about the first half an hour or so I didn't think I was going to like Garden State. Natalie Portman was doing such a great job of playing Sam, who was being a terribly annoying character. No, thought I, please no, please do not try to make me cheer for a relationship between this person and the affable Zach Braff, whom I am becoming fond of both for his portrayal of this Andrew Largeman and for his deft touch with suburban absurdism. I was saddened, because she was grating on me something fierce. I have little room in my heart for anyone who believes being cute excuses being obnoxious.

On the other hand, Natalie Portman can act. And Zach Braff can act. And a little while further on, as Andrew slowly came out of his tranquilizer-induced haze, and as Sam slowly became comfortable with him and stopped poking at him, I wound up cheering. I think I blame the overhead shot of the swimming pool, if I had to pick an exact moment, because she didn't have to come back to the shallow end but she did anyhow. The tap dancing was gravy.

OK: it's a first film, and that shows. Three big emotive speeches at the end, two of them to the same person? That's a screenwriter who didn't know how to finish his movie. Howling in the rain as a transformative moment? Come on. But I forgive; of course I do. The rest of the movie is so eloquently deft. Braff uses quirky to his advantage, and never slips into quirk for quirk's sake. Early on, he finds a gas pump nozzle sticking out of his car. He's driven off without removing it, which is quirky. But it tells a story about his mental state, which propels the story onward. Good stuff.

Didn't hurt that the supporting cast is strong. Peter Sarsgaard is a treasure. With this performance plus his turn in Kinsey, he's a shoo-in for the Oscar for Best Body of Work as a Supporting Actor In A Single Year. Ian Holm is Ian Holm. I wouldn't say that his father/son moment measures up to Liam Neeson and John Lithgow, speaking of Kinsey, but that's an awfully tough standard. Holm does an awful lot in Garden State with a few lines and a quiet mastery of expression.

I wondered a bit about Natalie Portman's costuming and some of the set design. She's young-looking anyway, and to have someone who looks that young bringing a guy who's in his mid-twenties home to the house where she's still living with her family -- I found it distracted a little, particularly since Andrew is returning in so many ways to his high school years by returning home. He's seeing the same people, and none of them have moved on from what they were. They're still hanging out with high school girls. It's not until later that we know for more or less sure that Sam's not in an inappropriate age bracket. Perhaps that was intentional, but it jarred me.

So a gem with a few flaws. It won't make my top ten for the year, but it'll stick with me for a while.

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There's a montage in Blade: Trinity during which Jessica Biel and Wesley Snipes go out hunting for information. It's really skillfully handled, with nimble wipes and split-screens and it conveys a lot of action in a very short amount of time. Truly, it's one of the better montages I've seen in a while.

It is not the coolest thing Jessica Biel does in the movie. In her other fight scenes, she emotes in a way we don't see often enough in action movies. She frowns in concentration, she grins to herself when she does something cool, she gets worried when her opponents are bigger than she is. It grounds her fights in reality, because she's acting like they're real efforts. I liked that a lot.

Also, it does not have any Ryan Reynolds, who carries off the neat trick of being both a smart-ass and a bad-ass throughout. He's not a smart bad-ass, nor is he a bad smart-ass. He's a smart-ass who kicks ass, authentically. And he's a sidekick, which means he has to be a bad-ass without overshadowing the hero. I was impressed by him, and there's none of him in the montage.

However, the montage was the best part of the movie and it is not a sufficient reason to see the movie, which is all I want to say about Blade: Trinity.

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