iPhone: Dice Bag
Jul. 14th, 2008 11:25 pmFirst, the interface is as follows.

Your die rolling options are literally what you see: 1d4, 1d6, 1d8, 1d10, 1d12, 1d20, 1d100, 3d6, and 4d6 drop the highest. (I'm assuming. A better icon for that would have been to make the other dice showing fives, and cross out the die showing a six.) You press the screen at the die type you want, there's a dice rolling sound, and the result appears in the lower right corner.
The info button (i) gives you an info screen informing you that it's called Dice Bag and Jeff LaMarche wrote it.
So limited and bare bones. But it does roll dice, so it's gonna keep living on my iPhone. Also, I dig the icons considerably.
What would make this rock a lot: one tap = roll the dice. Double tap = bring up a little config screen, which provides configuration.
"I would like to roll 6d6, and please count the number of dice that beat a four. Sixes add and roll over."
"I would like to roll 5d10, and keep the three highest."
What do you have to cover? FUDGE, Hero, Shadowrun, a couple of flavors of World of Darkness, L5R, Cinematic Unisystem. Should be doable with some decent UI work.
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Date: 2008-07-15 04:50 am (UTC)I'd like it to be configurable as well, and have optional dice clicking sounds (more with more dice), and show the numbers on the dice, and save some pre-sets (by name)...
Also, SotC dice and Champions dice patterns would be nice.
Mind you, all I ever play with Dice these days is Kobolds Ate My Baby!...
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Date: 2008-07-15 04:50 am (UTC)no subject
Date: 2008-07-15 04:52 am (UTC)Yeah, bare bones, it'll be surpassed soon, I hope! The old dicepro app for the Palm was awesome, I'd be happy to have that back.
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Date: 2008-07-15 05:57 am (UTC)General response, to prevent posting an additional comment:
Configurable to give multi-dice results would be cool. Otherwise, generally, I just think it's neat to have a dice rolling app out there so far. I'm sure given a little time more evolved versions will bust out of the woodwork.
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Date: 2008-07-15 12:16 pm (UTC)no subject
Date: 2008-07-15 12:18 pm (UTC)And yes. Drop lowest. Brain fart.
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Date: 2008-07-15 12:19 pm (UTC)But nah; it's cool as is.
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Date: 2008-07-15 12:22 pm (UTC)http://www.amurgsval.org/weregamer/pocketdice.html
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Date: 2008-07-15 12:26 pm (UTC)no subject
Date: 2008-07-15 12:26 pm (UTC)no subject
Date: 2008-07-15 12:30 pm (UTC)http://gizmodo.com/5023627/iphone-dice-game-simulates-real-dice-rolling-using-sensors-and-physics
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Date: 2008-07-15 01:04 pm (UTC)no subject
Date: 2008-07-15 01:28 pm (UTC)no subject
Date: 2008-07-15 01:29 pm (UTC)(Does anyone actually /do/ that any more?)
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Date: 2008-07-15 01:29 pm (UTC)no subject
Date: 2008-07-15 01:59 pm (UTC)no subject
Date: 2008-07-15 02:29 pm (UTC)no subject
Date: 2008-07-15 02:45 pm (UTC)no subject
Date: 2008-07-15 03:20 pm (UTC)no subject
Date: 2008-07-15 03:25 pm (UTC)no subject
Date: 2008-07-15 03:26 pm (UTC)hmm, you'd also need to have mixed dice pools. Like 2d8 and 3d6 at the same time. And what I'm saying above is if you got an 8 on one of the d8s you'd also want to know if you got a 6 on the d6s, because that could explode and be higher than your 8 in the long run. That could get complex in the coding and need a special app just for SW dice.
Some things are, I think, just easier with small chunks of plastic.
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Date: 2008-07-15 03:46 pm (UTC)no subject
Date: 2008-07-15 04:41 pm (UTC)1. Roll all dice.
2. Explode dice at max value.
3. Report the highest number (preferably with breakdowns, cause people get curious).
So 1d6 + 1d8:
Original roll: 6, 5
Reroll the 6, get a 4
New roll: 10, 5
Report: "10 (6 + 4)"
Check out the PocketDice link I posted -- it's pretty normal for die rollers to handle that kind of special casing. You gotta do "reroll max value rolls and add" for, oh... Feng Shui, Savage Worlds, and Shadowrun off the top of my head.
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Date: 2008-07-15 05:53 pm (UTC)Once you've selected which dice to roll etc., you should shake the phone to roll the dice.
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Date: 2008-07-15 05:57 pm (UTC)