Well, this is a dangerous site. Book Sale Finder is a lengthy list of upcoming book sales across the United States. Probably better avoided if you’re prone to book-buying, but it’s too late for me.
Sep. 12th, 2003
Turns out the Brits agreed with those dire warnings that the collapse of Iraq might result in the spread of chemical weapons:
“The JIC assessed that any collapse of the Iraqi regime would increase the risk of chemical and biological warfare technology or agents finding their way into the hands of terrorists, not necessarily al-Qaeda.”
Mind you, since it turned out Saddam didn’t have WMD after all, they were wrong. Still, you’ve got to wonder why Blair (and Bush) denied any such possibility pre-war.
Informative reading for the day: David Niewart debunks the “Bush’s family supported the Nazis” meme. He also nails the reasons why it’s important to look into the reality of the connections between Nazi Germany and American industrialism. It’s a fairly lengthy article in four parts (1, 2, 3, 4) but well worth the time.
Simple Game WISH question this week:
Name three gods or religions that have appeared in games you’ve played in. Were they good, bad, or indifferent? What made them so?
Off the top of my head, I can only remember one campaign in which deities played a significant on-screen role… no, wait, maybe two. OK, two.
First off, the easy one. Carl’s Babes in the Woods campaign is based on Bronze Age Celtic culture, but the gods are Roman, because the Roman culture in that world was the elves and they conquered everything. I played a cleric of the Traveller (Mercury), Cian, and his restless roguish nature was very defining for the character. Another PC was a paladin of Kore; at one point in the campaign, the gods argued about who would get this new champion, and she got to choose the god she wanted to follow. This sounds like a twinkfest unless you know Carl, in which case you’d be remembering that Greek gods get really petty when mortals deny them something they want.
Which is the key to why the gods worked so well in that game; they were a tangible presence in our lives without being overbearing to the point where player fun was diminished. They had personality. Probably the same reason we like Greek myth so much — they’re fun gods, even if you’d be wary about having a drink with ‘em.
The more complex one: Catholicism was important in UN PEACE, but probably only to me, since my character Paul was Catholic. It’s hard to say the gods were good or bad in that game, since they never showed up (although there was one person claiming to be an angel…). However, Carl did a good job recognizing that religion was an important factor in Paul’s personality and providing roleplay opportunities around that element.