Jun. 20th, 2004

bryant: (Default)

Doc has taken over the Game WISH, renaming it the Game Dream. Cool! Question 1:

When Role Playing Games are discussed, the subject of first-person versus third-person character narratives sometimes surfaces. When you play a character, do you assume first-person, using your voice as his or hers, or do you use third person, simply describing what he or she is doing? Do you switch between first and third person, or try to adhere to one? When other players are in character, does the use of first or third person affect your immersion in the game?

As a player, I usually go first person, dropping third person when -- hm, just about never, now that I think about it. I do use third person when I'm talking about my character's motivations, though, probably because I regard that as out of character information. I tend to muse on that sort of thing when I'm making decisions ("Hm, Paul's awfully tempted by that, because of his love of France...") both to give the other players an idea why my character might do something insane and so as to give the GM a hand. Since the musings aren't something that's visibly happening in-game, I drop to third person to express them.

As a GM -- more or less the same, except that I always third person physical actions. I very rarely go third person for NPC dialogue, though. I'd rather use accents.

bryant: (Default)

After seeing Napoleon Dynamite, I am greatly heartened to know that should something happen to Wes Anderson we'll still have someone to make Wes Anderson movies. Very minimalist, very charming if you don't assume it's intended as mockery of the title character. Dryer than the average Wes Anderson movie. I liked it.

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I'm only a few pages into the new Delta Green novel, Denied to the Enemy, and I will no doubt finish it. However, I am overwhelmed with a strange compulsion to rant. First I will quote.

Before he joined in 1938 he was frightened almost all of the time. Oh now, how he missed those innocent days. Since his induction into the group Bruning was in a constant state of paranoia and fear. The things he had seen! The way his world had changed in under one year! He had a skill you see, a talent with language which was necessary for the group to achieve its goals. Bruning had studied many ancient tongues and was lettered in three very difficult ones. In addition he had a skill with cyphers, something developed during a stint at Oxford and his study of the works of John Dee. If only he was not so clever! His mind, something he had considered a blessing in his murky past now was a terrible weapon at the disposal of the Reich, and although the intangible front he fought upon was won or lost through the study of words, of meanings and innuendoes and secrets, the casualties caused by such battles were real enough.

I, too, suffer from the affliction of the comma abuser. I, too, use commas to extend a sentence far past its healthy conclusion. But man. I think the problem here is as much the absence of commas in key locations as the overuse of them. This is disappointing, particularly insofar as the novel comes from a company known for meticulous editing and painstaking care.

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