Jan. 11th, 2011

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We played a couple of games at the house on 12/18. The first one, which Susan ran, was Tyranny’s Bitter Frost: a bunch of the local peeps who’d played Tyranny’s Bleak Depth’s at Gencon wanted to play the sequel. I happened to have Collin sitting comfortably at the beginning of P2, so that worked out well. (This made his fourth SPEC module in a row, and he’ll be playing the BI later in January. No mundane mods for him.)

The other players were Amanda, Jimmy, Mark B., and Jason B. The usual suspects. It was a super-balanced party and the module went very smoothly despite a couple of nervewracking points. I never enjoy repeats quite as much, but it was fun seeing if Collin could stand up to the task. He could.

[Crossposted from Population: One; go here for the original post.]

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The second game we played on 12/18 was A Stab in the Dark, which was one of the few H3 modules nobody had ever played. I dragged Alesk out of the folder, since Amanda was GMing and Susan didn’t want to play two games. Jimmy and the Bradleys were the other three players, of course.

This is pretty much your usual Dragon Coast Westgate module. (Previous versions of this post may have been confused, ahem.) I liked the terrain even though it was not at all rewarding to melee – but playing Alesk as a polearm battle cleric was tons of fun anyhow. Plus I’m a sucker for Westgate.

[Crossposted from Population: One; go here for the original post.]

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I ran this down at Games & Stuff for Alan, Hudson, Mark B., Jason B., and Evil Tony. Like most Akanul region mods, it’s a straightforward linear mission. The story is a bit weak for paragon tier PCs, but the opposition is fun and it’s a very tunable module. You can make it deadly dangerous or you can dial down the difficulty as appropriate. It’s also got some interesting monsters.

The entire module takes place on a single map, which happens to be the WotC DM Reward ship tiles. The Fat Dragon Medieval Cog model is just about the same size as that map, so I built the ship, which I am very pleased with. The players liked it too.

Also fun: I came within inches of forcing Alan’s pacifist cleric to give up his peaceful ways. He has this personal vow; if he ever does damage to any creature at all, he’ll give up the pacifist path. This is obviously much more restrictive than the feat requires, but that’s cool. I didn’t know any of this, but I sort of dominated him and forced him to make a charge attack against one of his allies. Barely any chance he’d hit… but he rolled a 20.

Fortunately his 4 points of damage weren’t enough to get through the ally’s damage resistance. But it was close. Neat stuff.

[Crossposted from Population: One; go here for the original post.]

bryant: (Default)

Susan and I went down to Games & Stuff the day after Christmas to play Ripples in the Stream of Souls with Faral and Reed. Jimmy ran; Mark B., Jason B., Amanda, and Terrence were our fellow players.

I liked the moral choices in this module a lot. There was a lot to mull over, there was stuff to investigate without the risk of getting stuck without enough clues, and so on. For the last adventure of the year, I’d say this was pretty good. It was also pleasantly apt that we’d meet a fun new local player in the last game of the year, since that’s always been a big part of the LFR experience for me.

[Crossposted from Population: One; go here for the original post.]

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