Oct. 29th, 2019

bryant: (Old School D20)

All the stuff the player characters wanted to get done between sessions. Make Owl-Human was probably the worst project they ever embarked upon, but it turned out useful in the end. Here’re the ones they completed:

And here’s the projects they didn’t quite wrap up. Figuring out Strangford’s plans and creating the Order of the Feather were both started in our very final downtime at the end of the last session. I admire their perseverance.

[Crossposted from Population: One; go here for the original post.]

bryant: (Old School D20)

Let’s do the factions tonight as well, I’m on a roll.

These are split into two chunks for ease of reading: the Doskvol factions and the Skovland factions. For some reason I didn’t make a card for the Imperials. Those last couple of faction clocks both would have lived on the Imperials card, though.

I was not as diligent at establishing proper faction clocks as I might have been, and I mostly slacked on putting together new ones when the old ones were completed. They were still insanely handy. I mentioned this a few posts ago, but literally any game with NPC factions would benefit from faction clocks and the mechanic would graft cleanly onto just about anything.

The Skovland factions are a bit cleaner since I had a better idea of what I was doing. Still pretty simple, though! Here’s the faction, here’s some background, a couple of key NPCs, and evocative adjectives to remind me what the factions and NPCs are like.

[Crossposted from Population: One; go here for the original post.]

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