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Jun. 16th, 2003 11:25 amWISH 51 asks:
What are three genres that you’ve had limited exposure to as a gamer that you’d like to try or play more of?
Hard question, cause I’m not sure what limited exposure means. I’ll take it as “haven’t played a lot in.” Lesse.
Off the top of my head, I might say pulp, but I think the old Feng Shui games I’ve been in qualify. They were more Asian pulp, but pulp nonetheless. Dear old Clarice, British counter-terrorism expert, was pretty much a pulp character down to the quirky name for her gun. So OK, I‘ve played pulp.
I’d play to play in a good horror game. There’s one. It’s a pretty wide field, but I’d be happy with anything from the esoteric horror of Whispering Vault to the gnostic horror of Kult to the conspiracy-driven horror of Vampire. This desire is likely to be satisfied very shortly by an interesting Ravenloft game… which, come to think of it, is slated to have a pulp element as well. Would that all my desires were so readily satisfied.
OK. I‘m gonna give in and say pirates, and I swear I was thinking of this before I saw Ginger’s answers. I like pirates and I want to play in a good pirate game, preferably in the Tim Powers vein. Unknown Pirates, anyone? I’ll have to reread the UA rulebook tonight to see if there are possibilities in that direction. Man, Plutomantic pirates… the gold weighs you down but it buys you freedom. Intriguing.
The third is hard. I’d say conspiracy, but UN PEACE was a pretty conspiratorial secret history kind of a game. SF? I want to play in a good near-future game (OK, OK, I want to play in a Trinity game) but I can’t really say I haven’t had exposure to that given my freelance Trinity work.
So I’ll punt and steal Tim Hall’s final answer. Alternate Worlds it is. As long as I’m dreaming, let’s make the GM work a lot.
no subject
Date: 2003-06-16 10:24 am (UTC)Burroughs to Powers is an easy jump. If anything Powers is the stabilizing influence here.
The English Pirates (you know Raleigh...nuff said) actually made more money from sugar than they did gold. Sugar was the hot commodity, and the reason the Brtiish forced a presence in the Caribbean (well a main reason -- harhar). Add a little ancedote I ran in about English pirates overturning barrels of cocoa beans into the water because they didn't know what there were, msoamerican mythology, the chocolate wars of the American wet, and Emperor Norton and you have a weirdd game that has been burning at the back of my mind for all too long.
I call it Earthquake Weather but with chocolate 9actually I hink jess first called it that) because it does a similar bit of mythology building as Powers did in Last Call/Expiration Date/Earthquake Weather but with chocolate instead of wine.