Speaking of Immersion
Mar. 22nd, 2007 08:57 am“I love it when a plan comes together.”
Vincent has a new forum. While I wasn’t looking, he’s started thinking a lot about immersion. This is awesome stuff.
Originally published at Imaginary Vestibule.
“I love it when a plan comes together.”
Vincent has a new forum. While I wasn’t looking, he’s started thinking a lot about immersion. This is awesome stuff.
Originally published at Imaginary Vestibule.
no subject
Date: 2007-03-22 09:08 pm (UTC)It has lots of room for a strategic->tactical planning -- which, to me, is front-loading, but largely on a conflict axis. But if you're talking about "how do I get into the mind of my character, and who they interact with", then it's (to me) just like any other system: it doesn't affect how fast/slow a person imagines their character.
I'm wondering if you (and others) are using very precise definitions of immersion and other terms that I've been reading today.
no subject
Date: 2007-03-22 09:31 pm (UTC)When I talk about immersion, I'm talking about the goal of submerging oneself into one's character such that character decisions are instinctual. The gaming equivalent of Method acting, actually.
This can co-exist with tactics -- I used to play in a hardcore rules-oriented D&D game, with minis, in which we explicitly made an effort to be tactical from the viewpoint of the PCs.
I think you're right about Ars. (I've played a little.)
There is a whole vast thorny thicket of RPG theory, which IMHO is often overly influenced by academics, but I can point you at it if you /want/.