bryant: (Abbi)
[personal profile] bryant
I just released my first package to the WoW community, or at least the portion of the WoW community which cares about tank threat and understands UNIX/perl.

4 Tanks and a Void Reaver



I don't think that worked out very usefully, since I charted aggregate threat per second over the entire fight; charting the 10 second rolling average was too choppy. But the point is hopefully clear.

Release announcement with full details here.

Date: 2007-09-19 01:17 pm (UTC)
From: [identity profile] shiffer.livejournal.com
This is a chart of TPS over time?

It seems a bit wonky to me for a VR fight. The MT switches means that each tank will have significantly more rage during certain portions of the fight, which should (and did, in the several VR fights I tanked) increase their TPS considerably.

Moreover, three of the four tanks reached their max TPS during the second minute, and then stabilized at a lower point. The only thing I can think of that will account for this is single Bloodlust or a Windfury totem that didn't get renewed. Both assume that the shaman is dead, otherwise the log makes no sense.

Date: 2007-09-19 02:02 pm (UTC)
From: [identity profile] shiffer.livejournal.com
Ah, -aggregate- TPS. That makes a lot more sense.

My experience is that no one is rage-starved on VR, but in general there's still a noticeable difference between just getting AOEed, which produces respectable amounts of rage, and actually having the big guy maul you in person, which should give you infinite rage. The difference is usually 100-200 TPS.

This is a very interesting tool. Was there something specific you wanted to check when you wrote it?

I'm asking because while I'm sure there are analytical uses to this graph, I think I'd actually be more interested in the non-aggregate TPS over time one, which also seems to be the "natural" one to start with.

Date: 2007-09-19 02:27 pm (UTC)
dcltdw: (Default)
From: [personal profile] dcltdw
*cheers!*

For some reason, that seems really cool, in a really geeky way. :)

Date: 2007-09-19 03:02 pm (UTC)
From: [identity profile] shiffer.livejournal.com
I doff my hat to you sir.

I'll definitely take another look at this if I ever take a position of leadership in a raiding again.

Date: 2007-09-19 04:12 pm (UTC)
From: [identity profile] michele-blue.livejournal.com
Grats, sweetie. That's awesome!

Date: 2007-09-19 04:35 pm (UTC)
From: [identity profile] head58.livejournal.com
I have absolutely no idea what any of this means but I truly admire the statistical and data-troll aspect.

Date: 2007-09-19 08:36 pm (UTC)
From: [identity profile] solarmus.livejournal.com
Hmm, I assume we'd see the most periodic spikiness if we had a fury warrior as one of the tanks who was swapping between sword and boards and DW.

Otherwise the threat plateau level is useful info, especially for comparing gearsets/ability rotations.

Date: 2007-09-19 08:59 pm (UTC)
From: [identity profile] ladyjestyr.livejournal.com
Le awesome; I'm definitely going to hook my guild's tanks up with this. *attaches wires and electrodes to them*

Date: 2007-09-19 11:28 pm (UTC)
From: [identity profile] indigo.livejournal.com
Have you tried parsing a VR fight where Dayna was tanking?

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