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Apr. 2nd, 2003 12:39 pm
bryant: (Default)
[personal profile] bryant

Warped setting idea for Sorcerer: high school cliques. Remember, in Sorcerer the demons don’t have to be demons per se. So in this setting, the demons are the clique leaders — the cheerleaders, the quarterbacks, the people who control the lunch tables. The sorcerers are the new kids in school. They have a choice: they can suck up to the cool kids (Binding, Containing, and so on) or they can maintain their Humanity (the amount of time they spend with actually interesting people).

Disclaimer: this concept might make Ron Edwards turn green, I dunno. It is not intended to accurately model high school. Plenty of popular kids in high school were also interesting. Etc.

Date: 2003-04-02 11:27 am (UTC)
From: [identity profile] robotnik.livejournal.com
I think Sorcerer's evolved considerably since the original PDF, and even since the hardcover book came out. Not in rules so much as philosophy and "best practices," if that makes any sense. But since Ron Edwards says he's not likely to ever do a second edition, the game in its most evolved state only exists as a kind of loose cloud composed of the original book, the 2 supplements, and a pile of discussions, disputes, and clarifications at the Forge.

Jere, did you ever read the "Sorcerer's Soul" supplement? I can lend it to you. It might be the best place to see what the game is striving to accomplish. (Whether it does or not I can't say, not having played yet.)

I have an ulterior motive in proselytizing Sorcerer to you, of course, in that (as Bryant knows) I want to do a corporate Sorcerer game about cutthroat business executives and the inescapability of the market. I floated the idea in a post on the Forge here.

(That's one mention of the game, three if you count threads on the Forge. Still in compliance with the Gaming Code, for now...)

Date: 2003-04-02 11:39 am (UTC)
From: [identity profile] jeregenest.livejournal.com
I think Sorcerer's evolved considerably since the original PDF, and even since the hardcover book came out. Not in rules so much as philosophy and "best practices," if that makes any sense. But since Ron Edwards says he's not likely to ever do a second edition, the game in its most evolved state only exists as a kind of loose cloud composed of the original book, the 2 supplements, and a pile of discussions, disputes, and clarifications at the Forge.


See, thats one of my problems with the whole Forge community. Thats an esoteric, limiting way to do things which is no different than someones hedge rules. Hermetuically sealed gaming holds no interest to me.

Jere, did you ever read the "Sorcerer's Soul" supplement? I can lend it to you. It might be the best place to see what the game is striving to accomplish. (Whether it does or not I can't say, not having played yet.)

I'm always willing to give things another shot.

Jere

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