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Jul. 25th, 2004 12:35 pm
bryant: (Default)
[personal profile] bryant

I just completed my 24 Hour RPG. Phew. Started: 1 PM, 7/24/04; finished: 1 PM, 7/25/04.

Above The Earth is a superhero game designed around resource management mechanics. It's flexible enough to handle street-level superheroes and cosmic powers, all in the same fight. "You have a hundred six sided dice; when you run out, you run out."

I started this one with the example of play, which made writing the rest of the game almost painless. I wish I'd had another hour to review it and in particular double-check the math in the example of play; I looked at it a few times but I'm convinced I missed something. C'est la vie.

I also forgot to add the section on using HeroClix figures and maps, which was intended for people who really like tactical maps. I wanted to point out that rules-light systems could still support that kind of thing. Perhaps there'll be a Extended Remix Edition at some point.

If there is, I will definitely have better art and formatting. I really wanted to make it easy to print this out and fold it into a booklet, which meant 5x8 pages printed two-up, but I couldn't figure out how to get the PDF right using just Microsoft Word, so I punted to a columnar layout. Which works, but I couldn't do page numbers properly, which is why there aren't any of those.

Not that a twenty-four page book needs those, but still... hey! I hit 24 (small) pages exactly. Keen. The final word count is 6,300 words.

I also wanted art. I spent an hour looking for public domain superhero art on the Web. No luck. So the look is pretty boring. But functional.

I didn't lose any sleep writing this; in fact, I even took time out to go see The Bourne Supremacy which actually revitalized my energies nicely. And I thought about the game design during the previews, so it wasn't totally lost time.

As a whole, I'm pretty happy with the project and the result.

Date: 2004-07-26 01:46 am (UTC)
bluegargantua: (Default)
From: [personal profile] bluegargantua

It's pretty keen. Wish I'd thought of it.

later
Tom

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