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Sep. 12th, 2004 09:04 am
bryant: (Default)
[personal profile] bryant

I just realized something about how I play My Life With Master. I don't ever particularly care about getting to the endgame, in which the players take down the Master. In fact, I always kind of don't look forward to it, because it sounds like it's going to be a long drawn-out process in which success or failure of the mandated goal depends entirely on a lot of tough die rolls.

During the remainder of a MLWM game, my definition of "success or failure" doesn't depend on dice. For me, success comes when something interesting happens with a connection or with another minion; success or failure on a die roll just guides me towards the exact nature of the interesting something. Or lack thereof.

Date: 2004-09-12 07:30 pm (UTC)
From: [identity profile] robotnik.livejournal.com
Yeah, I think that's why you & I had different reactions to MLWM. Immersion is not really that high on my list of priorities for gaming. I think I like figuring out what happens, "exploring the choice pathways," if you like. Same reason Mission Play is my favorite part of Age of Paranoia.

But I'm still waiting on your post on these issues for 20x20. And was I wrong in thinking you had liked Breaking The Ice?

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