Epic Level Handbook
Jul. 13th, 2002 01:24 amIf you were wanting to do fantasy-genre Hong Kong action flicks in D20 for some reason, you'd be wanting to buy this plus probably Oriental Adventures. If you were wanting to maintain a relatively sedate campaign, you would be wanting to buy something else.
But man, you want to buy it a lot if you like Invincible Asia, you know? So very high end.
Or OK you could just use Feng Shui. Sigh.
But man, you want to buy it a lot if you like Invincible Asia, you know? So very high end.
Or OK you could just use Feng Shui. Sigh.
(t.rev)
Date: 2002-07-15 04:09 pm (UTC)Back when the ELH was first muttered about, I seem to recall reading how it would include rules for all kind of wuxia things like running up walls and balancing on clouds.
But what do we get? What, maybe six pages of apparently arbitrary DCs for various tricks, a large percentage of which could be accomplished with low-level spells. No general discussion, no principles for setting DCs.
It seems to me that rather than take any epic-level skills, a character's better off taking Epic Leadership and hiring a bunch of low-level spellcasters and letting THEM dimension door, detect alignment, detect magic...Fooey!
Re: (t.rev)
Date: 2002-07-15 05:59 pm (UTC)I agree that the skill section is the weakest portion of the rules. It's GURPS rather than Hero, which is a shame.