Scion Demo
Apr. 3rd, 2007 02:00 amWhite Wolf put up the Scion demo the other week; I just got around to downloading it. Scion is the one where you play the children of gods in the modern world; it’s not the World of Darkness. They’re going for a Mage: The Hero Defined feel, and not coming up much short as far as I can tell from reading the demo.
The system is standard Storyteller, tweaked for heroism. Successes are 7 or more on a ten sider, rather than 8 or more. PCs have a Legend rating, and penalties can’t bring your die pool beneath your Legend rating. And, of course, there are stunt rules.
I count six different kinds of special powers you get out of being a hero. Epic attributes are a lot like Aberrant’s Mega-attributes; they give autosuccesses and provide variable benefits related to the attribute. Nothing else is really explained in the demo. I’m a bit concerned that there’s too much complexity there, but we’ll see.
Combat is pretty heavily revamped. It’s reminiscent of Feng Shui, in that every action takes a number of ticks. If we’re on tick 3, and I take a Speed 3 action, I’ll act again on tick 6. There are no rounds, however; you just keep going until the fight’s over.
For example characters, we’ve got a jetsetting gunslinger child of Aphrodite, a former US Marshal investigative type who’s the son of Horus, a cardiac surgeon child of Tezcatlipoca, a teen auto mechanic whose dad is Thor, a necromantic embalmer from New Orleans who’s the daughter of Baron Samedi, and a photographer/martial artist child of Susan-o. That happens to be one Scion from the six pantheons outlined in the main rulebook.
I’m sorta medium amped for this. Street date is a couple of weeks from now.
Originally published at Imaginary Vestibule.
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Date: 2007-04-03 01:16 pm (UTC)no subject
Date: 2007-04-03 01:19 pm (UTC)no subject
Date: 2007-04-03 01:36 pm (UTC)When do we play?
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Date: 2007-04-03 01:47 pm (UTC)When do we play?
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Date: 2007-04-03 02:18 pm (UTC)no subject
Date: 2007-04-03 02:19 pm (UTC)no subject
Date: 2007-04-03 02:20 pm (UTC)no subject
Date: 2007-04-03 02:21 pm (UTC)Who else?
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Date: 2007-04-03 04:48 pm (UTC)no subject
Date: 2007-04-03 05:07 pm (UTC)So the question to ask Vincent would be "how long have you been awake, anyhow?"
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Date: 2007-04-03 07:30 pm (UTC)no subject
Date: 2007-04-03 02:32 pm (UTC)no subject
Date: 2007-04-03 04:02 pm (UTC)no subject
Date: 2007-04-03 02:19 pm (UTC)Won't he just throw up after?
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Date: 2007-04-03 02:20 pm (UTC)no subject
Date: 2007-04-03 04:45 pm (UTC)no subject
Date: 2007-04-03 02:25 pm (UTC)If I actually played RPGs anymore I'd be all over this.
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Date: 2007-04-03 02:37 pm (UTC)Hi,
I know that one of the authors (who lives in CT) is looking to run a demo or two. This is probably going to be the thing that gets me off my duff and into WoD. Because I love me god-like games (Amber, Nobilis, etc.).
If you're going to run, keep me posted.
later
Tom
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Date: 2007-04-03 04:47 pm (UTC)no subject
Date: 2007-04-03 05:42 pm (UTC)Tweak the setting a little. It's all very well to be the badass scions walking America's highways and fighting monsters at truck stops, but wouldn't the children of gods really be attracted to haute society?
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Date: 2007-04-03 07:32 pm (UTC)no subject
Date: 2007-04-03 10:48 pm (UTC)Reminds me a little of Pantheon High, a recent OEL manga set in a Los Angeles high school attended by the children of the gods, or of course of Thorne Smith's The Night Life of the Gods.
The indie game Mortal Coil covers divine PCs, but with nowhere near as much crunch as a Storyteller game would.