Scion Settings
May. 8th, 2007 10:02 amI’ve been kicking around a lucha libre Scion game in my mind, along with a couple of other ideas (Southern Gothic comes to mind), but I think the winner is 17th century pirates who happen to be children of gods.
We’d wanna finish up our Catholic saint pantheon, for obvious reasons. Voodoo fits well, Aztecs fit just fine. Greek gods? Sure. Norse gods? Very well, given the Norse tradition of rampaging around on boats. Egyptian and Japanese are a little tougher, but I have ideas.
And it’s not at all difficult to make Caribbean piracy mythic and grand.
Originally published at Imaginary Vestibule.
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Date: 2007-05-08 09:30 pm (UTC)no subject
Date: 2007-05-08 09:51 pm (UTC)no subject
Date: 2007-05-08 11:03 pm (UTC)I wanna play a barbarian.
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Date: 2007-05-09 12:00 am (UTC)no subject
Date: 2007-05-09 02:39 pm (UTC)Bear my children.
Love,
Me.
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Date: 2007-05-09 03:20 pm (UTC)Also: if it's Voodoo, don't underestimate the power of historical people becoming/always having been Gods. Even ones only as old as a hundred years before.
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Date: 2007-05-09 03:32 pm (UTC)no subject
Date: 2007-05-09 03:53 pm (UTC)no subject
Date: 2007-05-09 03:54 pm (UTC)Catholic Saints is another, and yeah, there's some fairly recent saints we're looking at.
The Scion rules contain the implication that Scions can rise to godhood. This is convenient.
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Date: 2007-05-09 07:59 pm (UTC)no subject
Date: 2007-05-09 08:00 pm (UTC)no subject
Date: 2007-05-09 08:03 pm (UTC)Now, the last third or so of the book is an adventure, and I think the intent is that all three books have adventures which form a coherent storyarc. So in that sense, there's a ton of metaplot. But it's ignorable, albeit you're paying for it either way.