bryant: (Default)
[personal profile] bryant
A nice thing about not working at Turbine any more is that I don't feel like I shouldn't comment on MMORPG news any more.

Here's how Sigil Games fell apart.

That's an impressive array of management issues, there. If you were thinking about starting an MMORPG company -- don't get confused; you do indeed need to be able to keep to schedules or explain your schedule slips. "It's artistic" doesn't cover it.

Date: 2007-05-17 05:16 pm (UTC)
kodi: (Default)
From: [personal profile] kodi
"Masochists who want a really punishing game with restrictive travel and stiff death penalties." is not a huge slice of the pie.

Sadly, that's the exact slice I fall in.

Date: 2007-05-17 05:26 pm (UTC)
From: [identity profile] telepresence.livejournal.com
I sympathize. I have a list of games as long as my arm that I want made (sequels or genres) or imported that just will never be popular enough.

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