Megadungeons
Jul. 10th, 2008 12:25 pmI begin to have a sneaking suspicion that my tabletop gaming inclinations are back. In full force.
The old school D&D guys (you know, the people playing first edition AD&D or blue box D&D or whatever) are way into the megadungeon concept these days. Big massive dungeons with dozens of levels and hundreds of rooms that can contain an entire campaign. Or multiple campaigns.
And when I say “way into,” what I mean is 30 page threads about dungeon mapping and design considerations. I’m talking an entire forum dedicated to megadungeons. There’s some serious thought going into this stuff — people theorizing, diagramming dungeon layout to determine the linearity or lack thereof of a dungeon, so on and so forth.
Plus maps! Hardcore.
I am reminded that when I was sketching out Tarnished Brass in my mind, I was trying to come up with a rationale for a dungeon crawl, although it promptly got all political on me. 4e makes a better system for a dungeon crawl than Reign, though.
Those inclinations I mentioned earlier seem to be very retro at the moment. Although neo-retro. I keep wanting to take old school gaming and put fins on it so it can go faster.
Originally published at Imaginary Vestibule.
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Date: 2008-07-10 04:33 pm (UTC)You know that whole crashed flying city thing I've posited in the DS game? The one lying on its side in the middle of a desert somewhere? I'm just sayin'
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Date: 2008-07-10 05:15 pm (UTC)AWE. SOME. Just sayin'.
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Date: 2008-07-11 05:23 pm (UTC)no subject
Date: 2008-07-11 05:33 pm (UTC)no subject
Date: 2008-07-11 05:36 pm (UTC)no subject
Date: 2008-07-10 04:57 pm (UTC)Now you've just added megadungeon to that. :) And to me, that totally fits: the giant subterranean city. This dungeon that you've been crawling for multiple days? Is just a cover. It's the portal to the actual freaking dungeon that has blacksmithing workshops, mage labs, and engineering bays, that all are supporting the giant harbor that's building and training The Invasion Fleet.
Also, I was musing about how to do a stripped-down gaming system that supports arcane missiles. :)
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Date: 2008-07-10 05:14 pm (UTC)World's Largest
Date: 2008-07-10 05:28 pm (UTC)Now just convert it to 4e as a generational saga, and you're golden!
Re: World's Largest
Date: 2008-07-10 05:45 pm (UTC)no subject
Date: 2008-07-10 06:40 pm (UTC)I feel like I want to say I yearn to return to the "simpler" days of Undermountain, but I know in my heart of hearts that it won't be satisfying in and of itself. What I'm trying to do with my brand new campaign is be able to get back into the "old school" gaming style that I think you're referring to, but to give it more meaning.
That said, keeping it interesting requires, I feel, the DM to be pretty much on the ball through the whole session -- and doing that in the context of a six-hour dungeon crawl is notoriously hard. Hell, I find myself struggling to keep the narrative interesting in a kobold battle, let alone in repeating dungeon corridors.
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Date: 2008-07-10 06:42 pm (UTC)no subject
Date: 2008-07-10 08:01 pm (UTC)Thinking about it, i realize that in the retro game I'm running now (Dark Heresy) I'm getting streamlining by using a fair number of more modern techniques -- scene framing being primary among those. A dungeon crawl does not have much scope for scene framing. But an unconnected series of rooms -- you lose the strategic challenge, which is front and center for these guys.
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Date: 2008-07-10 06:44 pm (UTC)Its fun for me, at least!
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Date: 2008-07-11 09:19 pm (UTC)no subject
Date: 2008-07-14 06:26 pm (UTC)I can definitely see getting sucked into multipage posts about dungeons... ;p