Dungeons and Index Cards
Jan. 29th, 2009 01:10 pmI tried using a stack of index cards instead of an initiative tracker last session, and it worked out pretty well. I put most of the monster stats on each card, plus checkboxes for hit points. I think it was smoother than using the tracker.
I may need to put more of the stats on each card; I kept having to go back to the book. Maybe only for more or less simple monsters, and Big Bads can still require book reference?
I really like the ease of having defenses and hit points all in hand, though. The checkboxes in particular fit how my mind works.
Originally published at Imaginary Vestibule.
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Date: 2009-01-29 05:19 pm (UTC)no subject
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Date: 2009-01-29 05:47 pm (UTC)I really like the idea; hit points on the card, you can discard the card when the monster is no longer on play. Keep placeholder cards for players, too, and you can get instant view of their stats and easily have the initiative order in one convenient pile.
If I ever get to play again I will try this.
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Date: 2009-01-29 05:56 pm (UTC)no subject
Date: 2009-01-29 07:08 pm (UTC)The only conflict I have is that I hate using up things that are one-shot-and-throw-away during RPGs. It's the conservationist in me. Even so, this is probably the best suggestion so far for keeping track of stats, damage input/output, and initiative all in one spot.
Edit: I guess I don't have to toss them if they're cookie cutter monsters and I mark temporary stats or hit points in pencil. (Duh.)
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