2011 GILT List
Dec. 30th, 2010 12:29 pmNot that I'll run all or any of these.
Bookhounds of London, the new Ken Hite Trail of Cthulhu campaign frame. The PCs are book dealers in London in the 1930s. Your bookstore has a character sheet. Mr. Hite outlines techniques for running what he calls an Arabesque Trail of Cthulhu campaign, which "has mighty temples inside shabby warehouses, underground civilizations, hypnotic detectives, and immortal hidden races." This works for me.
That probably occludes the path to running Mask of Nyarlathotep as a Trail of Cthulhu game, but that's OK. Mr. N isn't going anywhere.
It does not preclude running one of Graham Walmsley's magnificent Purist Trail of Cthulhu scenarios as a one-shot, given the right group. "You are powerless and insignificant: your only choices are death, insanity, or a quiet life with a shattered mind."
The Inquisitor's Library, just to continue the literary theme. This would be more of the Dark Heresy campaign I ran up in Boston. You are the servants of Inquisitor Lord Castis, the librarian of Calixis Sector. I believe I'd set it after Perseus' betrayal of Lord Castis, to establish a clean break from the original campaign. There is some controversy as to whether her betrayal was necessary, given that Lord Castis had gone mad, or self-aggrandizing.
High Kicks in Low Places, which is what I just named the Las Vegas Feng Shui campaign I've been noodling around with for a little while. I don't have a lot built up around this: it's just your standard Feng Shui game, with a bunch of unaware types somehow involved with a martial arts dojo and then the Secret War shows up on their doorstep. The usual, but in Las Vegas. Not literary at all.
Apocalypse World, but I kind of want to play that with the Boston crowd, so that's not happening this year. But man, it's on my list. Come to think of it, so is Dogs in the Vineyard. I think it'd be really fun to play that for six to ten sessions, keep it short term, or just let it play out till it's done? Requires more thought.
I'm sure I'll play more Fiasco. Yay one-shots.
Bookhounds of London, the new Ken Hite Trail of Cthulhu campaign frame. The PCs are book dealers in London in the 1930s. Your bookstore has a character sheet. Mr. Hite outlines techniques for running what he calls an Arabesque Trail of Cthulhu campaign, which "has mighty temples inside shabby warehouses, underground civilizations, hypnotic detectives, and immortal hidden races." This works for me.
That probably occludes the path to running Mask of Nyarlathotep as a Trail of Cthulhu game, but that's OK. Mr. N isn't going anywhere.
It does not preclude running one of Graham Walmsley's magnificent Purist Trail of Cthulhu scenarios as a one-shot, given the right group. "You are powerless and insignificant: your only choices are death, insanity, or a quiet life with a shattered mind."
The Inquisitor's Library, just to continue the literary theme. This would be more of the Dark Heresy campaign I ran up in Boston. You are the servants of Inquisitor Lord Castis, the librarian of Calixis Sector. I believe I'd set it after Perseus' betrayal of Lord Castis, to establish a clean break from the original campaign. There is some controversy as to whether her betrayal was necessary, given that Lord Castis had gone mad, or self-aggrandizing.
High Kicks in Low Places, which is what I just named the Las Vegas Feng Shui campaign I've been noodling around with for a little while. I don't have a lot built up around this: it's just your standard Feng Shui game, with a bunch of unaware types somehow involved with a martial arts dojo and then the Secret War shows up on their doorstep. The usual, but in Las Vegas. Not literary at all.
Apocalypse World, but I kind of want to play that with the Boston crowd, so that's not happening this year. But man, it's on my list. Come to think of it, so is Dogs in the Vineyard. I think it'd be really fun to play that for six to ten sessions, keep it short term, or just let it play out till it's done? Requires more thought.
I'm sure I'll play more Fiasco. Yay one-shots.
no subject
Date: 2010-12-30 06:13 pm (UTC)no subject
Date: 2010-12-30 06:20 pm (UTC)Most notably, the differentiation between investigative skills and non-investigative skills is problematic. The former feels like a polished, well-executed system. The latter feels like something that was put in because you have to have a combat system. I kind of like Jere's solution of making everything work the same way, so you win conflicts by making spends. You can even make combat an investigatory skill, which puts the focus back on the mystery. E.g., "there's a clue here, but you have to beat it out of him with a Fisticuffs spend."
no subject
Date: 2010-12-30 06:24 pm (UTC)no subject
Date: 2010-12-30 07:21 pm (UTC)no subject
Date: 2010-12-30 08:24 pm (UTC)no subject
Date: 2011-01-03 01:03 pm (UTC)What I remember as being clunky -- even in Jere's game with the aforementioned hack -- was the bit where one scene ends and another begins. But getting into and out of scenes is trickier than it looks.
no subject
Date: 2010-12-30 09:09 pm (UTC)I really need to read Fiasco sometime.
no subject
Date: 2010-12-31 04:34 am (UTC)Curse you and your following gainful employment!
I would play in any of that stuff, but I'm really gunning to get Apocolypse World into play soon.
later
Tom
no subject
Date: 2011-01-06 11:57 pm (UTC)