Unduly influenced by Passion, for better or worse, this week’s Monday Mashup is going to be the Gospels. Matthew, Mark, Luke, and John. You can do it straight, as an evocation of faith; you can do it cynically, if you’re that kind of person; or you can say “Geeze, that’s too close to the line, I’m not gonna do this one.” I figure if it’s OK to express one’s faith by making a movie, though, it ought to be OK to do it in an RPG. (Also, I didn’t answer WISH 75, so this will have to do.)
More...Dec. 15th, 2003
WISH 76 asks:
A lot is made of the role of the GM in a game, but what is the role of the player?
I’m not really sure if I can answer that one, since so much depends on the game. The single most important trick to master can be summarized as “support interaction,” which covers a lot — sharing spotlight time, making your character sticky, and so on. Most other stuff depends on the game, I think.
Some games really are GM-driven, and I don’t actually have any problems with that. Sometimes I want to be a spectator. Not often, but sometimes. Some games, the role of the player is to be tactical opposition. Some games, the players help drive plot.
Idle question: is the GM playing the game as well? Shouldn’t we call him or her a player?