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Sep. 12th, 2004 09:04 amI just realized something about how I play My Life With Master. I don't ever particularly care about getting to the endgame, in which the players take down the Master. In fact, I always kind of don't look forward to it, because it sounds like it's going to be a long drawn-out process in which success or failure of the mandated goal depends entirely on a lot of tough die rolls.
During the remainder of a MLWM game, my definition of "success or failure" doesn't depend on dice. For me, success comes when something interesting happens with a connection or with another minion; success or failure on a die roll just guides me towards the exact nature of the interesting something. Or lack thereof.
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Date: 2004-09-12 03:42 pm (UTC)And I get satisfaction out of MLWM from the act of playing a minion and exploring the mindspace created by the situation and by my characterization decisions. The endgame (with the exception of one potential outcome) removes that; it removes my character from the context of the rest of the game. Eeek!
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Date: 2004-09-12 04:34 pm (UTC)One of the reasons I've been less than interested in playing the game again. It struck me as very similar to the Lord of the Rings boardgame we have, but without the cool graphics.
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Date: 2004-09-12 07:30 pm (UTC)But I'm still waiting on your post on these issues for 20x20. And was I wrong in thinking you had liked Breaking The Ice?
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Date: 2004-09-12 07:31 pm (UTC)