bryant: (Default)
[personal profile] bryant

Danger, Will Robinson! D&D post! (I know. But I can’t bring myself to clog up the community with boring crap about a character nobody actually plays with. Er, clog it up more than once, anyhow.)

So Alesk is your typical melee cleric — not super-twinked, he doesn’t have a reach weapon, although I know that’d be more efficient and he may have to swap over to that at some point. He hit level 2 and picked up a +1 lightning bastard sword to replace his old mace at the same time. Woo, +3 more to hit than he had a moment ago!

I am giving into the siren call of roleplaying and taking Bless over Cure Light Wounds. I figure since I have Healing Strike, I’m still in the ballpark as far as overall healing throughput goes compared to a laser cleric. I do have 16 Wisdom and a +1 Symbol of Life, so I’m down a point or two of healing from the laser cleric but I have some nice burst capacity.

Since he plays in Living Forgotten Realms, I have another leader in the party as often as not anyhow. Am I nuts for not maxing my healing? Alesk just likes hitting things more…

Originally published at Imaginary Vestibule.

Date: 2009-03-05 02:40 pm (UTC)
From: [identity profile] jeffwik.livejournal.com
When/where do you do LFR? I'd like to try it sometime.

Date: 2009-03-05 02:56 pm (UTC)
From: [identity profile] jeffwik.livejournal.com
Hmm, warhorn.net doesn't seem to like me. But I signed up for the mailing list.

Date: 2009-03-05 09:10 pm (UTC)
From: [identity profile] jeffwik.livejournal.com
Am I misunderstanding, or would I have to make a 1st-level character, which means that adventures aimed at characters above first level would be out of reach for me until such time as I leveled up my first-level character?

Date: 2009-03-05 04:49 pm (UTC)
From: [identity profile] maps-or-guitars.livejournal.com
melee cleric
twinked, super
cleric w/sword?
healing strike?
&c


I ain't played D&D since 1st edition, and boy, does it show. Y'all have just hit me between the eyes with a Level 3 Generation Gap, and I failed my save.

*IDEA...* that'd be a decent T&T spell:
Generation Gap: Level 2, Costs 5 ST, +1 ST per point drained (see below). Range 10' Instant effect.

Generation Gap allows the caster to reduce the target's IQ OR CHA on a temporary basis by making him feel stupid or old; the target loses 1 point of the desired attribute for every 2 points of strength expended. The lost IQ or CHA returns at a rate of 1 point per turn (5 combat rounds) regardless of the target's level of activity; it can also be reversed by magic (Curses Foiled, &c)The spell ONLY works when the target is OLDER than the caster; if the target is actually younger, the intended IQ or CHA loss is inflicted on the caster. (An elf mage would be well advised not to try this one on a human...)

Date: 2009-03-05 04:50 pm (UTC)
From: [identity profile] maps-or-guitars.livejournal.com
I gotta edit that, re: spell cost... which option looks better, the one in the initial blurb, or in the body description?

Date: 2009-03-05 05:26 pm (UTC)
From: [identity profile] maps-or-guitars.livejournal.com
Blue box! Me too. What was in there, Keep on the Borderlands, right?

Interesting stuff - it's not gonna get me to run out and buy the new books, but interesting.

Date: 2009-03-05 08:33 pm (UTC)
From: [identity profile] head58.livejournal.com
Woo Blue Box!

Date: 2009-03-06 04:54 pm (UTC)
From: [identity profile] death-by-monkey.livejournal.com
Ah, the blue box.

Wait. 2nd Level and he's got a +1 Lightning Bastard Sword? What kinda magic level is this campaign playing? Maybe I just played too many campaigns where the GM was stingy with the magic items, but that seems pretty generous for a 2nd level character!

October 2025

S M T W T F S
    1234
567891011
12131415161718
19202122232425
2627 28293031 

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jan. 2nd, 2026 10:00 am
Powered by Dreamwidth Studios