Alesk, 2nd Level
Mar. 5th, 2009 10:39 amDanger, Will Robinson! D&D post! (I know. But I can’t bring myself to clog up the community with boring crap about a character nobody actually plays with. Er, clog it up more than once, anyhow.)
So Alesk is your typical melee cleric — not super-twinked, he doesn’t have a reach weapon, although I know that’d be more efficient and he may have to swap over to that at some point. He hit level 2 and picked up a +1 lightning bastard sword to replace his old mace at the same time. Woo, +3 more to hit than he had a moment ago!
I am giving into the siren call of roleplaying and taking Bless over Cure Light Wounds. I figure since I have Healing Strike, I’m still in the ballpark as far as overall healing throughput goes compared to a laser cleric. I do have 16 Wisdom and a +1 Symbol of Life, so I’m down a point or two of healing from the laser cleric but I have some nice burst capacity.
Since he plays in Living Forgotten Realms, I have another leader in the party as often as not anyhow. Am I nuts for not maxing my healing? Alesk just likes hitting things more…
Originally published at Imaginary Vestibule.
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Date: 2009-03-05 09:49 pm (UTC)For each level range you can play low or play high, which is a group decision. Playing high means more experience. I expect 400 xp from playing low, and 560 from playing high. If you have a couple of people at level 3 or 4 in your group, playing high seems wise. If you have bad players, playing high is less wise. I've had one success playing high and one failure on the last fight, but even then we got more experience for the failed high than we'd have gotten otherwise.